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Glossary of Terms


attributes:


attributes: There are six of them. Charisma, Constitution, dexterity, intelligence, strength, and wisdom. Each plays an important role in shaping the person you want to be. Command: attributes: Check your attributes.


attribute Points:


attribute Points: Ap determine how many points you can spend to train your attributes.


constitution:


constitution: Constitution measures health, stamina, and vital force. It influences the rate at which you regenerate. Your max HP is also governed by this attribute.


charisma:


charisma: Charisma measures your ability to interact effectively with others. It includes such factors as confidence and eloquence, and it can represent a charming or commanding personality. A merchant is more likely to sell to someone who is more charismatic than to someone who is not. This quality also determines your effectiveness in leadership situations. Command: Char: Char alone, shows you your character sheet. Char "player" shows you the character sheet of "person"


dexterity:


dexterity: Dexterity measures agility, reflexes, and balance. It governs how fast you can move and how quickly you can react to certain situations.


encumbrance:


encumbrance: Encumbrance determins how much you can carry and how fast you can move while carrying too much. Command: enc: Shows you how much weight you are carrying and percentage of encumbrance.


experience Points:


experience Points: XP is the amount of points you need to reach the next level. Command: xp: See your XP, Level and more. Command: enc: Shows you how much weight you are carrying and percentage of encumbrance.


hit points:


hit points: Hit points, or HP, is the measure of how much damage you can take. If your HP goes below 1, you die.


intelligence:


intelligence: Intelligence measures mental acuity, accuracy of recall, and the ability to reason. It is highly important for magi and other arcane spellcasters as they depend on it to use their magic. Command: enc: Shows you how much weight you are carrying and percentage of encumbrance.


magic points:


magic points: Magic points, or MP governs how many spells you can cast. Each spell requires a specific amount of MP. If your MP drops below 1, you can not cast spells.


movement points:


movement points: Movement points, or MV, govern how far you can travel across the overworld before needing to rest.


Regeneration:


Regeneration: Regeneration refers to the rates at which your stats replenish. Stats only regenerate naturally while resting and twice as much when sleeping. Command: regen: See your current regeneration rates.


rupee:


rupee: Rupees are the currency of the kingdom and are used to pay for goods and services.


ranks:


ranks: Ranks are special titles earned in-game. Most are earned by completing certain quests, others are bestowed by the gods themselves.


Stats:


Stats: The three major influences on how far your character can go and what they can do. They are hit points, Magic Points and Movement Points. The maximum amount you can get in a particular stat depends on many factors including: attributes, classes and other effects. Command: stats: Check youyr stats.


strength:


strength: Strength measures bodily power, athletic training, and the extent to which you can exert raw physical force. It governs how much you can carry and how hard you can hit in physical attacks. For a fighter, this is a very important attribute.


wisdom:


wisdom: Wisdom reflects how attuned you are to the world around you and represents perceptiveness and intuition. It is highly important for clerics as they depend on it to draw power from divine sources.


Site last updated: Fri Dec 9 12:21:28 2022 EST